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Hackerman

Hackerman

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Devlog

  • Hackerman Is Available Now
    July 10, 2026 by binchicken studio
    After months of development, testing, polishing, debugging, and squeezing as much as possible into a real retro handheld platform, I am very happy to say that Hackerman is now available on itch.io. Ha... Continue reading
  • Testing the UART Hacking Mode
    June 25, 2026 by binchicken studio#hacking, #development, #qa
    News from the Test Bench! One of the very lovely features of the game, and honestly the one I like the most, is the UART hacking mode. When you start the game and press Select on the main screen inste... Continue reading
  • QA, QA, QA… and More QA!
    June 23, 2026 by binchicken studio#development
    Quite often, the public view of game development is misaligned with the reality of the process. In many commercial projects today, a lot of the highly technical work is outsourced to the engine suppli... Continue reading
  • What motivates me to work on this project?
    June 19, 2026 by binchicken studio#background
    When I left school, the internet already existed, but it was still very different from what it is today. It was smaller, more experimental, and the roles around it were not clearly defined yet. I star... Continue reading
  • Testing Began!
    June 17, 2026 by binchicken studio#milestone, #testing, #website
    It has been quite a while since I started working on this game, but it has finally reached the testing stage. The first physical carts have been sent out to a small group of selected testers, and I re... Continue reading
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